1/31/2024 0 Comments La button city of industry![]() ![]() Shandiin Yazzie Woodward: We decided to start adding content when in-person events and exhibits were canceled during the pandemic, and we wanted to provide fans with a fun way to engage in the game at online events. The player communities and our experiences there played a huge role in inspiring the game and the minigames we chose to add.ĬGmagazine: The site for Button City is an experience in its own right, why did you decide to go this route, rather than just a landing page to learn more about the game? Both friendships and rivalries.Īnd of course the arcades inspired us! A Round 1 arcade opened near us early in development, and we have become regulars in rhythm and racing games. We wanted to capture those experiences and create a story about the relationships people make while playing video games together. One in particular was a Splatoon 2 group where my husband and I would go to play tournaments and meet up with friends. “Button City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game.”īutton City was inspired by a lot of things, but our local video game communities played a notable role in inspiring the game. Even the narrative plays out like a live-action children’s movie on VHS, but with a modern twist. There are lots of fun visual references to kids’ toys from the 90s and the whole game revolves around kid culture. Shandiin Yazzie Woodward: In a sense Button City is a mix of childhood nostalgia as well as a love letter to video games! We want the game to be timeless, but also like being taken back to summer vacation as a kid. There are a lot of original characters, side quests, and mini-games.ĬGMagazine: What was the inspiration behind the game? The game has a central narrative as well as a charming diorama town to explore. AND all of this happens during the Gobabots tournament where a rival group of kids, called the Tuff Fluffs, are about to steal the championship. Shandiin Yazzie Woodward: Button City is a narrative adventure game about a group of kids who try to save their local arcade from the closure of a greedy capitalist cat who wants to build a Big Box Mart. CGM got the chance to sit down with Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming, to discuss the road to Button City, how COVID-19 affected the studio, and their pursuit of diversity in the games industry.ĬGMagazine: First of all, tell me a bit about Button City. Subliminal Gaming-in partnership with WINGS Interactive-is releasing Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021. Shandiin Yazzie Woodward, Co-Founder and Art Director of Subliminal Gaming They choose who to work with by a committee of women game developers, which seems like a perfect pair for a studio as invested in diversity as Subliminal Gaming. ![]() The studio teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions. Sky Pets, an adorable 2D game, was released in 2015, and with “narrative-driven adventure about friendship and community” Button City coming out this month (along with the sweetest merch line), they have certainly stuck to their goal. ![]() Indie studio, Subliminal Gaming, is Indigenous owned and made up primarily of marginalized groups, and they strive to create games that model their motto, “Cute, Compassionate and Diverse”.
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